Enhancing EFL Listening Comprehension through a Customized Immersive Virtual Reality Application: A Study on Computer Science Students
Country:
(1) Department of Information Systems, University of Putra Indonesia YPTK Padang, Indonesia
(2) Department of Information Technology, University of Putra Indonesia YPTK Padang, Indonesia
(3) Department of Information Technology, University of Putra Indonesia YPTK Padang, Indonesia
(4) Department of Information Systems, University of Putra Indonesia YPTK Padang, Indonesia
Enhancing EFL Listening Comprehension through a Customized Immersive Virtual Reality Application: A Study on Computer Science Students. Listening comprehension is a crucial component of language acquisition, yet it remains a persistent challenge for students across diverse fields of study. Objective: This study develops a Virtual Reality app to address a gap and enhance computer science students' listening comprehension skills. Methods: This study employed a quantitative design with a paired t-test and a Likert-scale questionnaire. The participants in this study are 20 students from the Computer Science Faculty at the University of Putra Indonesia, YPTK Padang. Pre-test and Post-test were administered to evaluate improvements in listening Comprehension, as shown by a t-value of -5.501 and a p-value of < .001, while a questionnaire was also given to assess students' experiences and opinions after using the VR app. Findings: The VR app design required a few improvements in device settings, yet it still significantly enhances students' English comprehension skills, as shown by a paired t-test, and practically increases students' motivation. Conclusion: A VR app can be used in language learning to improve students' abilities, increase their motivation, and reduce anxiety, especially in listening comprehension.
Keywords: EFL students, listening comprehension, virtual reality.
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