Development of Canva-Based SUKA SASA Interactive Multimedia to Improve Elementary School Early Reading and Numeracy Skills
Country:
(1) Mathematics Education, Sarjanawiyata Tamansiswa University, Indonesia
(2) Master of Elementary Education, Sarjanawiyata Tamansiswa University, Indonesia
(3) Primary Teacher Education, Sarjanawiyata Tamansiswa University, Indonesia
(4) Master of Elementary Education, Sarjanawiyata Tamansiswa University, Indonesia
Development of Canva-Based SUKA SASA Interactive Multimedia to Improve Elementary School Early Reading and Numeracy Skills. Technological developments encourage innovations in learning media that can facilitate the delivery of material and create more engaging learning experiences. This study aims to describe the results of the analysis of teachers’ and students’ needs, as well as to test the feasibility and effectiveness of Canva-based SUKA SASA interactive multimedia in improving the early reading and numeracy skills of first-grade elementary school students. The research employed a research and development (R&D) approach using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The study involved 65 first-grade elementary school students in Karanganyar Regency selected by purposive sampling. Data collection techniques included interviews, observations, and learning outcome tests on early reading and foundational numeracy skills. The data were analyzed quantitatively using descriptive statistics and inferential testing, and were also supported by qualitative analysis. The findings show that the developed Canva-based SUKA SASA multimedia is valid, feasible, and effective in improving both early reading and foundational numeracy skills. The media's feasibility was supported by expert assessments: media experts (80.60%), material experts (95.40%), practitioner experts (95.40%), and positive student responses (84.38%), all of which indicate that the media is classified as very feasible. The effectiveness test yielded a significance value of 0.000, indicating a significant improvement in learning outcomes after using the media. The effect size test result was 1.39, showing a strong impact. Therefore, Canva-based SUKA SASA interactive multimedia is effective in supporting first-grade students' literacy and foundational numeracy skills. The integration of visual and interactive technology, such as Canva, can be an innovative strategy in fostering active, enjoyable, and meaningful learning.
Keywords: early reading skills, foundational numeracy skills, interactive multimedia, addie, elementary school.
Abdulatif, S., & Muh. Husen Arifin. (2023). Pengembangan media buku cerita digital pada pembelajaran ips materi kerajaan islam kelas iv sekolah dasar. Jurnal Elementaria Edukasia, 6(4), 1610–1623. https://doi.org/10.31949/jee.v6i4.7200
Abuhassna, H., Alnawajha, S., Awae, F., Mohamed Adnan, M. A. Bin, & Edwards, B. I. (2024). Synthesizing technology integration within the ADDIE model for instructional design: A comprehensive systematic literature review. Journal of Autonomous Intelligence, 7(5), 1546. https://doi.org/10.32629/jai.v7i5.1546
Atstsaniyah, A. R., & Widagdo, A. (2024). Improving students' initial reading skills through canva application-based picture word card media. JPI (Jurnal Pendidikan Indonesia), 13(3), 403-414.
Alodwan, T., & Almosa, M. (2018). The effect of a computer program based on analysis, design, development, implementation and evaluation (addie) in improving ninth graders’ listening and reading comprehension skills in english in Jordan. English Language Teaching, 11(4), 43. https://doi.org/10.5539/elt.v11n4p43
Amri, Z. (2023). The use of the Canva application learning media in the Fiqh learning process. Jurnal Inovasi Dan Teknologi Pembelajaran, 10(1), 1. https://doi.org/10.17977/um031v10i12023p001
Anam, C., Churiyah, M., & Pratama, N. Z. (2023). Improving learning outcomes and self-regulated learning through the development of web-based learning media with canva platform. International Journal of Multicultural and Multireligious Understanding, 10(5), 376. https://doi.org/10.18415/ijmmu.v10i5.4820
Anggraeny, D., Nurlaili, D. A., & Mufidah, R. A. (2020). Analisis teknologi pembelajaran dalam pendidikan sekolah dasar. Fondatia, 4(1), 150–157. https://doi.org/10.36088/fondatia.v4i1.467
Ansoriyah, S., & Rahmat, A. (2018). Peningkatan kemampuan menulis populer mahasiswa melalui pendekatan whole language dengan pembuatan media story board. AKSIS: Jurnal Pendidikan Bahasa Dan Sastra Indonesia, 2(1), 29–46. https://doi.org/10.21009/aksis.020103
Arikunto, S. (2014). Prosedur penelitian suatu pendekatan praktik (15th ed.). PT RINEKA CIIPTA.
Arumugam, S., Eng Hock, K., & Mohamed Isa, Z. (2019). Methodology of developing symptomatic behavior screening tool (symbest) for children aged 3-4 years old with behavior problems. Muallim Journal of Social Science and Humanities, July, 324–341. https://doi.org/10.33306/mjssh25
Asnur, F., Amalia, A., Rahmayani, N., Nurdin, I. A., & Dewi, E. M. P. (2023). Efektivitas media pembelajaran interaktif berbasis canva terhadap peningkatan pengetahuan budaya indonesia siswa kelas 4 dan 5 SD Runiah School Makassar. Joong-Ki : Jurnal Pengabdian Masyarakat, 2(3), 636–642. https://doi.org/10.56799/joongki.v2i3.2066
Astri, A. H. A., & Amalia, D. N. (2024). Analisis faktor-faktor kesulitan membaca pada siswa sekolah dasar. Jurnal Basicedu, 8(1), 83–90. https://doi.org/10.31004/basicedu.v8i1.6789
Astriyandi, A. A. (2016). Pengembangan buku digital interaktif untuk pemahaman konsep geografi. Jurnal Geografi Gea, 16(1), 13. https://doi.org/10.17509/gea.v16i1.3464
Astuti, P., Mumpuni, A., & Adjar Pranoto, B. (2019). Pengaruh minat dan kemampuan membaca peserta didik dalam memahami teks bacaan. Jurnal Ilmiah KONTEKSTUAL, 1(01), 26–32. https://doi.org/10.46772/kontekstual.v1i01.55
Biassari, I., Putri, K. E., & Kholifah, S. (2021). Peningkatan hasil belajar matematika pada materi kecepatan menggunakan media video pembelajaran interaktif di sekolah dasar. Jurnal Basicedu, 5(4), 2322–2329. https://doi.org/10.31004/basicedu.v5i4.1139
Bua, M. T., Santoso, A., Hasanah, M., Dasar, P., & Malang, P. N. (2016). Analisis Minat Membaca Permulaan Dengan menggunakan media. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 1(9), 1749–1752.
Castillo-Merino, D., & Serradell-López, E. (2014). An analysis of the determinants of students’ performance in e-learning. Computers in Human Behavior, 30, 476–484. https://doi.org/10.1016/j.chb.2013.06.020
Castro, R. (2019). Blended learning in higher education: Trends and capabilities. Education and Information Technologies, 24(4), 2523–2546. https://doi.org/10.1007/s10639-019-09886-3
Celik, B. (2023). Technology-enhanced language learning: a review of its benefits. International Journal of Social Sciences & Educational Studies, 10(1), 383–387. https://doi.org/10.23918/ijsses.v10i1p383
Çelik, H. C., & Özdemir, F. (2020). Mathematical thinking as a predictor of critical thinking dispositions of pre-service mathematics teachers. International Journal of Progressive Education, 16(4), 81–98. https://doi.org/10.29329/ijpe.2020.268.6
Creswell, J. W., & Creswell, J. D. (2022). Research design: Qualitative, quantitative, and mixed methods approaches, 5th edition. Journal of Electronic Resources in Medical Libraries, 19(1–2), 54–55. https://doi.org/https://doi.org/10.1080/15424065.2022.2046231
Darmayanti, R., Sugianto, R., Baiduri, B., Choirudin, C., & Wawan, W. (2022). Digital comic learning media based on character values on students’ critical thinking in solving mathematical problems in terms of learning styles. Al-Jabar : Jurnal Pendidikan Matematika, 13(1), 49–66. https://doi.org/10.24042/ajpm.v13i1.11680
Fitri, P. I. M., & Efendi, R. (2024). The need for developing canva-based interactive learning media to improve students’literacy abilities. Research Education and Technology, 2(2), 50–59. https://journalregy.com/index.php/uvw/article/view/109%0Ahttps://journalregy.com/index.php/uvw/article/download/109/46
Fitriyah, R., Hilmiyati, F., & Juhji, J. (2024). Effectiveness of canva-based interactive animation media in enhancing learning interest of second-grade madrasah ibtidaiyah students. Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah, 14(2), 135–150. https://doi.org/10.18592/aladzkapgmi.v14i2.13896
Fonseca, D., & García-Peñalvo, F. J. (2019). Interactive and collaborative technological ecosystems for improving academic motivation and engagement. Universal Access in the Information Society, 18(3), 423–430. https://doi.org/10.1007/s10209-019-00669-8
Ghofur, A., & Youhanita, E. (2020). Interactive media development to improve student motivation. IJECA (International Journal of Education and Curriculum Application), 3(1), 1. https://doi.org/10.31764/ijeca.v3i1.2026
Gower, M. D., & Shanks, R. A. (2014). Research design-qualitative, quantitative, & mixed methods approaches. In 4th ed (p. 273). Sage Publication.
Gracella, E., Hasibuan, E., Destrinelli, D., & Zahyuni, V. (2025). Asatiza : Jurnal Pendidikan. 6(1), 48–62.
Hafidh, M., & Lena, M. S. (2023). Pengembangan media pembelajaran menggunakan aplikasi canva pada pembelajaran tematik terpadu di kelas V Sekolah Dasar. Muallimuna : Jurnal Madrasah Ibtidaiyah, 8(2), 112. https://doi.org/10.31602/muallimuna.v8i2.10553
Hanif, M. (2020). The development and effectiveness of motion graphic animation videos to improve primary school students’ sciences learning outcomes. International Journal of Instruction, 13(4), 247–266. https://doi.org/10.29333/iji.2020.13416a
Hardina, L. T., Asari, S., & Maruf, N. (2024). Designing local culture-based canva narratives to enhance reading skills for junior high school students. JEELS (Journal of English Education and Linguistics Studies), 11(2), 927–957. https://doi.org/10.30762/jeels.v11i2.3802
Hidayatullah, A., Artharina, F. P., Sumarno, S., & Rumiarci, E. (2023). Penggunaan aplikasi canva pada pembelajaran di sekolah dasar. Jurnal Educatio FKIP UNMA, 9(2), 943–947. https://doi.org/10.31949/educatio.v9i2.4823
Hoesny, M. U., & Darmayanti, R. (2021). Permasalahan dan solusi untuk meningkatkan kompetensi dan kualitas guru : sebuah kajian pustaka. Scholaria : Jurnal Pendidikan Dan Kebudayaan, 11(2), 123–132.
Ikhlas, R. Z., Japakiya, R., & Muzayanah, T. (2023). Utilization of canva application as a learning media video creation. Journal of Social Science Utilizing Technology, 1(3), 158–169. https://doi.org/10.70177/jssut.v1i3.558
Ilham, S., Vázquez-Cano, E., & Novita, L. (2023). Use of canva application as a learning media. Al-Hijr: Journal of Adulearn World, 1(1), 9–18. https://doi.org/10.55849/alhijr.v1i1.499
Indarta, Y., Jalinus, N., Waskito, W., Samala, A. D., Riyanda, A. R., & Adi, N. H. (2022). Relevansi kurikulum merdeka belajar dengan model pembelajaran abad 21 dalam perkembangan era society 5.0. Edukatif : Jurnal Ilmu Pendidikan, 4(2), 3011–3024. https://doi.org/10.31004/edukatif.v4i2.2589
Irwansyah, Alfathoni, M. A. M., Arifin, E. H. Y., Khaddafi, M., Hana, F. M., Prihandono, A., Ali, M., Labuda, F., Safii, M., & Zaadi, M. A. (2025). Multimedia. Yayasan Tri Edukasi Ilmiah.
Jeno, L. M., Adachi, P. J. C., Grytnes, J. A., Vandvik, V., & Deci, E. L. (2019). The effects of m-learning on motivation, achievement and well-being: A Self-Determination Theory approach. British Journal of Educational Technology, 50(2), 669–683. https://doi.org/10.1111/bjet.12657
Joyo, A. (2019). Literasi digital berbasis kearifan lokal pada pembelajaran menulis teks prosedur. Seminar Nasional Pendidikan Bahasa Dan Sastra (Semiba), 245–255.
Kartini, T., & Rusman, R. (2019). Studi evaluatif kurikulum diklat berjenjang tingkat dasar dalam jaringan terhadap peningkatan kompetensi pendidik paud. Diklus: Jurnal Pendidikan Luar Sekolah, 2(2), 74–86. https://doi.org/10.21831/diklus.v2i2.23651
Kemendikbud. (2024). Kurikulum pada pendidikan anak usia dini, jenjang pendidikan dasar, dan jenjang pendidikan menengah. Permendikbud Ristek Nomor 12 Tahun 2024, 1–26.
Khairunnisa, Akbar, M. R., Usanto, Ningtyas, S., Aziz, F., Sepriano, Rini, F., Hasanuddin, Putra, I. N. A. S., Adhicandra, I., Novita, R., Metra, R., & Junaidi, S. (2023). MULTIMEDIA (Teori dan aplikasi dalam dunia pendidikan). PT. Sonpedia Publishing Indonesia.
Lin, M. H., Chen, H. C., & Liu, K. S. (2017). A study of the effects of digital learning on learning motivation and learning outcome. Eurasia Journal of Mathematics, Science and Technology Education, 13(7), 3553–3564. https://doi.org/10.12973/eurasia.2017.00744a
Mahyudin, A. (2023). Journal of instructional and development researches pengembangan media pembelajaran canva mata pelajaran pai & bp fase c-sekolah dasar. JIDeR, 3(4), 169–177. https://doi.org/10.53621/jider.v3i4.255
Marpaung, D. W., Wiryanto, & Tatag Yuli Eko Siswono. (2024). Canva-Based MPI analysis of critical thinking skills for class vi elementary school mathematics story problems. Jurnal Elementaria Edukasia, 7(4), 3443–3454. https://doi.org/10.31949/jee.v7i4.11796
Maxnun, L., Kristiani, K., & Sulistyaningrum, C. D. (2024). Development of hots-based cognitive assessment instruments: ADDIE model. Journal of Education and Learning, 18(2), 489–498. https://doi.org/10.11591/edulearn.v18i2.21079
Mayer, R. (2022). The future of multimedia learning. The Journal of Applied Instructional Design, 69–76. https://doi.org/10.59668/423.10349
Melinia, S., & Nugroho, N. (2022). Creating a video using canva application as an english learning media of recount text material. JEdu: Journal of English Education, 2(2), 118–129. https://doi.org/10.30998/jedu.v2i2.6644
Meyer, M. W., & Norman, D. (2020). Changing design education for the 21st century. She Ji, 6(1), 13–49. https://doi.org/10.1016/j.sheji.2019.12.002
Mou, Z., Damhuri, D., & Nur Iman, M. (2023). The effect of interactive video learning media on the motivation of arabic language learning of class VIII Students of Mts Al-Khairat Paguyaman. Al-Kalim : Jurnal Pendidikan Bahasa Arab Dan Kebahasaaraban, 2(1), 14–28. https://doi.org/10.60040/jak.v2i1.15
Muslim, F., Refnida, R., Chen, D., & Wirayuda, R. P. (2021). Macroeconomic digital book development: how are the feasibility of experts and student responses? Journal of Education Technology, 5(3), 501–510. https://doi.org/10.23887/jet.v5i3.38280
Mustadi, A., Sayekti, O. M., Rochmah, E. N., Zubaidah, E., Sugiarsih, S., & Schulze, K. M. (2022). Pancalis: Android-based learning media for early-reading in new normal. Cakrawala Pendidikan, 41(1), 71–82. https://doi.org/10.21831/cp.v41i1.45883
Noermanzah, & Friantary, H. (2019). Development of competency-based poetry learning materials for class X high schools. International Journal of Recent Technology and Engineering, 8(4), 6631–6638. https://doi.org/10.35940/ijrte.d8855.118419
Nurhayati, S., & Lahagu, E. S. (2021). Pendidikan sepanjang hayat (E. Rianty (ed.); Pertama). PT. Sonpedia Publishing Indonesia.
Nurpiani, R., Anggraeni, S. R., & Farhurohman, O. (2024). Penggunaan media canva untuk meningkatkan minat belajar siswa kelas III Sekolah Dasar. Al Madrasah Jurnal Pendidikan Madrasah Ibtidaiya, 8(3), 1172. https://doi.org/10.35931/am.v8i3.3561
Ockta, Y., Umar, U., Komaini, A., Firdaus, K., Padli, P., & Masrun, M. (2024). Walk, run, jump and learn: Interactive multimedia for teaching locomotor skills in primary schools. Research and Development in Education (RaDEn), 4(1), 1–11. https://doi.org/10.22219/raden.v4i1.31831
Oktafiani, D., Nulhakim, L., & Alamsyah, T. P. (2020). Pengembangan media pembelajaran ipa berbasis multimedia interaktif menggunakan adobe flash pada kelas IV. MIMBAR PGSD Undiksha, 8(3), 527–540.
Oktaviany, D. F. (2023). Pendidikan sepanjang hayat menurut perspektif hadis Rasulullah SAW. At-Tarbiyah: Jurnal Pendidikan Islam, 13(2), 192–201. https://doi.org/10.15548/v14i2.3010
Pamuji, S. S., & Setyami, I. (2021). Keterampilan berbahasa. Guepedia.
Pandey, P., & Pandey, M. M. (2021). Research methodology tools and techniques. Bridge Center.
Pratama, H. P., Putri, D. I. H., Sari, N. T. A., & Fuada, S. (2021). Pemanfaatan platform digital untuk buku digital interaktif. Media Edukasi Indonesia (Anggota IKAPI).
Pratiwi, R. I. M., & Wiarta, I. W. (2021). Pengembangan multimedia interaktif berbasis pendidikan matematika realistik indonesia pada pembelajaran matematika kelas II SD. Jurnal Edutech Undiksha, 9(1), 85–94. https://doi.org/10.23887/jeu.v9i1.32220
Pridasari, F., & Anafiah, S. (2020). Analisis kesulitan membaca permulaan pada siswa kelas i di sdn demangan yogyakarta. TRIHAYU: Jurnal Pendidikan Ke-SD-An, 6(2), 432–439. https://doi.org/10.30738/trihayu.v6i2.8054
Puspitarini, Y. D., & Hanif, M. (2019). Using learning media to increase learning motivation in elementary school. Anatolian Journal of Education, 4(2), 53–60. https://doi.org/10.29333/aje.2019.426a
Rahayu, T. E., & Ansori, I. (2025). Development of canva-based interactive multimedia presentation using problem based learning model on the material of body parts – plants. Jurnal Penelitian Pendidikan IPA, 11(4), 685–693. https://doi.org/10.29303/jppipa.v11i4.10771
Rahim, A. R., Tajuddin, A. S., Ummiyati, & Arsyad, W. (2022). Inovasi pembelajaran keterampilan berbahasa di kelas awal sekolah dasar. ZAHIR PUBLISHING.
Ramadhana, B., & Meitasari, I. (2023). Kajian tingkat pendidikan terhadap kualitas hidup masyarakat. Jurnal Penelitian Pendidikan Geografi, 8(2), 38–45. https://doi.org/10.36709/jppg.v8i2.1
Rohimah, S. (2021). Reading difficulties and factors affecting reading difficulties of students of grade 1 elementary school. LADU: Journal of Languages and Education, 1(5), 189–195. https://doi.org/10.56724/ladu.v1i5.85
Fatimah, R. A., Mailandari, O., Khoirunnisa, J. F., Lestari, W., & Dirahman, F. (2024). Pengaruh kurikulum merdeka dalam penggunaan canva sebagai media pembelajaran di man 1 kulon progo. Lencana: Jurnal Inovasi Ilmu Pendidikan, 2(1), 92-102.
Royani, M., & Muslim, B. (2014). Keterampilan bertanya siswa smp melalui strategi pembelajaran aktif tipe team quiz pada materi segi empat. EDU-MAT: Jurnal Pendidikan Matematika, 2(1), 22–28. https://doi.org/10.20527/edumat.v2i1.586
Salsabila, U. H., Ilmi, M. U., Nurfadila, & Saputra, R. (2020). Peran teknologi pendidikan dalam meningkatkan kualitas pendidikan di era disrupsi. Journal on Education, 03(01), 104–112. https://doi.org/10.61132/nakula.v2i5.1008
Sari, N. R. (2018). Animation media to improve student learning results. Jurnal Tadris Matematika, 1(2), 145–156. https://doi.org/10.21274/jtm.2018.1.2.145-156
Setiyaningsih, G., Prasetyo, M. A. W., & Hidayah, D. U. (2019). Penerapan aplikasi media pembelajaran pada smp n 1 nusawungu berbasis smartphone android. MATRIK : Jurnal Manajemen, Teknik Informatika Dan Rekayasa Komputer, 18(2), 246–256. https://doi.org/10.30812/matrik.v18i2.365
Solas, E., & Sutton, F. (2018). Incorporating digital technology in the general education classroom. Research in Social Sciences and Technology, 3(1), 1–15. https://doi.org/10.46303/ressat.03.01.1
Sugiyono. (2021). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D. Alfabeta.
Supartini, T., Weismann, I. T. J., Wijaya, H., & Helaluddin. (2020). Development of learning methods through songs and movements to improve children’s cognitive and psychomotor aspects. European Journal of Educational Research, 9(4), 1615–1633. https://doi.org/10.12973/EU-JER.9.4.1615
Suprianti, G. A. P. (2020). Powtoon animation video: a learning media for the sixth graders. VELES Voices of English Language Education Society, 4(2), 152–162. https://doi.org/10.29408/veles.v4i2.2536
Suprihatin, D., & Hariyadi, A. (2021). Peningkatan kemampuan menentukan ide pokok melalui model SAVI berbasis Mind Mapping pada siswa sekolah dasar. Jurnal Educatio, 7(4), 1384–1393. https://doi.org/10.31949/educatio.v7i4.1468
Susila, H., Muslim, S., & Syahrial, Z. (2019). Interactive multimedia to enhance students’ engagement. ICSTI 2018. https://doi.org/10.4108/eai.19-10-2018.2281286
Taherdoost, H., & Hamta, G. (2017). Validity and reliability of the research instrument ; how to test the validation of a questionnaire / survey in a researchfile:///C:/Users/admin/Desktop/RISACHI REPORT 2021/reference B/2190-8050-1-PB-1 SOCIO.pdf. International Journal of Sport, Exercise & Training Sciences, 5(3), 27–36. https://hal.science/hal-02546799/document
Ulfah, A., Jesica, E., Fitriyah, L., Amalia, G. S. P., Yulianingtyas, M., & Amelya, P. D. (2023). Pemanfaatan teknologi dalam model pembelajaran olah alur pada pembelajaran menulis cerpen. GHANCARAN: Jurnal Pendidikan Bahasa Dan Sastra Indonesia, 38–48. https://doi.org/10.19105/ghancaran.vi.11731
Vargas-Cumbicus, M. I., Carrión-Ordoñez, J. F., Santamaria-López, T. M., & Tapia-Bastidas, T. (2024). Integración de las herramientas tecnológicas Canva y Padlet para fortalecer el aprendizaje colaborativo en la asignatura de Estudios Sociales. Journal Scientific, 8(3), 1118–1135. https://doi.org/10.56048/mqr20225.8.3.2024.1118-1135
Vidiawati, C. T. (2023). Implementing the use of canva media to promote interest in reading and writing the qur’an in primary schools. Intiqad: Jurnal Agama Dan Pendidikan Islam, 15(1), 135–148. https://doi.org/10.30596/13280
Wardana, A., Ramadhan, M. R., Aznur, M., Putri, R. A., & Ikhwan, A. (2023). Media pembelajaran multimedia interaktif menggunakan metode mdlc pada zoom meetings. Jurnal Penelitian Dan Pengkajian Ilmiah Eksakta, 2(1), 25–29. https://doi.org/10.47233/jppie.v2i1.677
Wu, L. F., Razak, A., & Dashwood, A. M. (2023). Exploring innovative teaching strategies of the singapore english language curriculum: a learning experience of lesson study. Journal of Language and Literature Studies, 3(2), 118–134. https://doi.org/10.36312/jolls.v3i2.1348
Yeşilyurt, E., & Vezne, R. (2023). Digital literacy, technological literacy, and internet literacy as predictors of attitude toward applying computer-supported education. Education and Information Technologies, 28(8), 9885–9911. https://doi.org/10.1007/s10639-022-11311-1
Yunus, M., & Wedi, A. (2018). Konsep dan penerapan pendidikan sepanjang hayat dalam keluarga. Jurnal Inovasi Teknologi Pembelajaran, 5(1), 31–37.
No supplementary information available.
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
View My Stats

