Grow the Plant!: An Environmental-Themed Board Game as A Sustainable Living Learning Medium for Elementary School Students

(1) Dinamika University, Indonesia
(2) Dinamika University, Indonesia
(3) Dinamika University, Indonesia

Copyright (c) 2025 Fika Khoirun Nisa, Fenty Fahminnansih, Setya Putri Erdiana
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Abstract
Grow the Plant!: An Environmental-Themed Board Game as A Sustainable Living Learning Medium for Elementary School Students. Objectives: This research aims to enhance awareness and understanding of sustainability issues through an enjoyable educational game at the UNESA Laboratory Elementary School. Methods: This research employs the Design Thinking method with qualitative data analysis. There were 20 participants aged 8-12 years who participated in answering the research questionnaire. Data is presented and described based on the percentages obtained from the questionnaire results. Findings: This research indicates that 90% of the users of the "Grow the Plant!" board game better understand the importance of plants for environmental sustainability and examples of actions in caring for plants in daily life. Conclusion: Through a board game approach, children can develop awareness and commitment to fostering a positive attitude towards the environment, stimulate their interest in plant cultivation, and provide a foundational understanding of the importance of sustainable living
Keywords: board game, sustainable living, elementary school.
DOI: http://dx.doi.org/10.23960/jpp.v13.i3.202318
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