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	<dc:title xml:lang="en-US">Perceived Usefulness and Learning Motivation: Evaluating Low-Barrier Augmented Reality in Foreign Language Acquisition</dc:title>
	<dc:creator>Kasriyati, Destina</dc:creator>
	<dc:creator>Andriani, Refika</dc:creator>
	<dc:creator>Syahdan, Syahdan</dc:creator>
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	<dc:description xml:lang="en-US">This study aims to analyze students' perceptions and motivations in acquiring English language skills through the integration of “low-barrier” Augmented Reality (AR) technologies, such as Google Lens and QR codes. The urgency of this research lies in providing empirical data on the effectiveness of accessible technology as a learning bridge for students in developing countries facing educational paradigm shifts in the digital age. A quantitative approach with a survey design was employed, involving 58 fourth-semester students from the English Education Study Program at Universitas Lancang Kuning. Data were collected using a closed-ended questionnaire adapted from the ARCS (Attention, Relevance, Confidence, Satisfaction) model, which had undergone rigorous validity and reliability testing. The findings revealed that students' perceptions fell within the moderate category, with an average score of 2.98. Pearson Product-Moment correlation analysis showed a very strong and significant positive linear relationship (r = 0.886; p &lt; 0.001) between students' perceptions and their learning motivation. The coefficient of determination (R^2 = 0.784) indicated that approximately 78.4% of the variance in learning motivation can be explained by the student perception variable. The &quot;Attention&quot; indicator recorded the highest level of engagement, confirming AR’s role as an effective tool for stimulating interest in language-learning environments. Despite moderate technical challenges regarding ease of use, students' perceived pedagogical value remained high, establishing a solid foundation for technology acceptance in higher education. This study concludes that AR integration has a transformative psychological impact by converting static content into interactive learning experiences. emphasize the importance of enhancing digital literacy and user-friendly application design to ensure the sustainability of technological innovation in formal education. Keywords: augmented reality, EFL learning, language skills, student motivation, student perception.</dc:description>
	<dc:publisher xml:lang="en-US">FKIP Universitas Lampung</dc:publisher>
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	<dc:date>2026-04-09</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
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	<dc:identifier>https://jpp.fkip.unila.ac.id/index.php/jpp/article/view/1618</dc:identifier>
	<dc:identifier>10.23960/jpp.v16i1.pp596-609</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Pendidikan Progresif; Vol 16, No 1 (2026): Jurnal Pendidikan Progresif; 596-609</dc:source>
	<dc:source>2550-1313</dc:source>
	<dc:source>2087-9849</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jpp.fkip.unila.ac.id/index.php/jpp/article/view/1618/788</dc:relation>
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	<dc:rights xml:lang="en-US">Copyright (c) 2026 Destina Kasriyati, Refika Andriani, Syahdan Syahdan</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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